Book 1 - Ruins of Gauntlight
Different values: 27
=====================================
object {Book 1 - Ruins of Gauntlight}
    _id : string {Book 1 - Ruins of Gauntlight._id} (all different values)
    folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: ZQbMkW1P195r2NRd)
    img : string {Book 1 - Ruins of Gauntlight.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x21)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
    items : array<object> {Book 1 - Ruins of Gauntlight.items}
        Length: min=1 max=36
        Value type: object {Book 1 - Ruins of Gauntlight.items.[]}
            _id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values)
            img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values)
            name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values)
            sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values)
            system : object {Book 1 - Ruins of Gauntlight.items.[].system}
                [attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects}
                    [custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values)
                            ghoul-ghoul-fever (x4)
                            ghoul-paralysis (x8)
                            grab (x1)
                            spear-frog-poison (x1)
                            werecreature-curse-of-the-werecreature (x1)
                            knockdown (x1)
                            scalathrax-venom (x1)
                            burn-knowledge (x1)
                            fearful-strike (x1)
                            ectoplasmic-web-trap (x1)
                [bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values)
                        15 (x2)
                        12 (x7)
                        14 (x6)
                        11 (x7)
                        0 (x8)
                        6 (x1)
                        9 (x4)
                        16 (x8)
                        10 (x4)
                        17 (x1)
                        13 (x4)
                        7 (x1)
                        19 (x1)
                        20 (x2)
                        18 (x1)
                [damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls}
                    [pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: 2d8+7)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: piercing)
                    [qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: 2d6+7)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: slashing)
                    [ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: 1d8+7)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: piercing)
                    [5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: 1d6+7)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: slashing)
                    [joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: 2d8+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: piercing)
                    [econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: 3d6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: void)
                    [vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: 1d8+1)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: piercing)
                    [dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: 1d8+1)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: piercing)
                    [wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: 1)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: piercing)
                    [w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: 1d8+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: piercing)
                    [3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: 1d4+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: slashing)
                    [17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: 3d8+4)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: void)
                    [wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: 1d8+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: piercing)
                    [ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: 1d6+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: slashing)
                    [2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: 2d10+13)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: bludgeoning)
                    [08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: 2d10+13)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: fire)
                    [bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: 2d10+13)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: sonic)
                    [8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: 2d10+13)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: mental)
                    [pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: 2d10+13)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: void)
                    [w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: 1d8+2)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: electricity)
                    [te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: 3d8)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: void)
                    [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values)
                            2d4+7 (x1)
                            2d8+7 (x1)
                            2d6+7 (x1)
                            1d6+4 (x1)
                            2d8+5 (x1)
                            2d4+5 (x1)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values)
                            piercing (x5)
                            bludgeoning (x1)
                    [sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: 2d6+7)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: slashing)
                    [khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: 1d6+5)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: bludgeoning)
                    [fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: 1d4+5)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: piercing)
                    [58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: 1d6+5)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: bludgeoning)
                    [bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: 1d8+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: bludgeoning)
                    [931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: 1d4+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: piercing)
                    [opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: 1d6+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: bludgeoning)
                    [iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: 1d4+2)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: piercing)
                    [3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: 1d4+2)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: piercing)
                    [ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: 1d4+2)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: piercing)
                    [uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: 2d8+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: piercing)
                    [9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: 2d6+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: slashing)
                    [7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: 1d4+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: bludgeoning)
                    [wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: 3d6+6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: void)
                    [ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: 2d6+3)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: piercing)
                    [s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: 2d6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: fire)
                    [661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: 2d6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: mental)
                    [rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: 1d6+2)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: piercing)
                    [p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: 4d6)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: force)
                    [qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb}
                        category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: persistent)
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: 2d8+8)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: piercing)
                    [qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: 1d4)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: piercing)
                    [8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: 1d4)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: bludgeoning)
                    kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz}
                        damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: 1d4)
                        damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: piercing)
                description : object {Book 1 - Ruins of Gauntlight.items.[].system.description}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values)
                publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication}
                    license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values)
                        OGL (x293)
                        ORC (x1)
                    remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values)
                        False (x293)
                        True (x1)
                    title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values)
                         (x133)
                        Pathfinder Bestiary 2 (x10)
                        Pathfinder Bestiary (x41)
                        Pathfinder Core Rulebook (x106)
                        Pathfinder Player Core (x1)
                        Pathfinder Advanced Player's Guide (x1)
                        Pathfinder #163: Ruins of Gauntlight (x1)
                        Pathfinder #160: Assault on Hunting Lodge Seven (x1)
                rules : ###FoundryRulesObject###
                [slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values)
                [traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits}
                    rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values)
                        common (x268)
                        uncommon (x7)
                        rare (x1)
                    value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values)
                    [traditions] : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values)
                            primal (x41)
                            divine (x45)
                            occult (x68)
                            arcane (x69)
                    [selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: mixed
                [weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values)
                        melee (x33)
                        ranged (x16)
                [actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values)
                        passive (x74)
                        action (x29)
                        reaction (x6)
                        free (x1)
                [actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions}
                    [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values)
                        1 (x19)
                        2 (x9)
                        3 (x1)
                [category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values)
                    defensive (x29)
                    offensive (x58)
                    interaction (x16)
                    simple (x5)
                    martial (x3)
                    ammo (x2)
                [deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True)
                [autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared}
                    flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values)
                        innate (x5)
                        prepared (x3)
                        focus (x3)
                        spontaneous (x2)
                [proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values)
                        0 (x5)
                        1 (x8)
                [slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots}
                    [slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values)
                            1 (x1)
                            4 (x2)
                            5 (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1)
                        prepared : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=5
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values)
                                    FRpITFNe7xRIVZP2 (x1)
                                    862lyQvkK6EvVa2L (x1)
                                    xiPg19A6nSvNNq01 (x1)
                                    MeKNMAkmYZr95eiD (x1)
                                    BEzJK3f8Z0Z6kVVq (x1)
                                    5YTf8nFRwGkR75rr (x1)
                                    0vDYCFzBJSXPEA1G (x1)
                                    6KoAHfwCFZ9XAglK (x1)
                                    keLp0RB6uRXczVM3 (x1)
                                    o19TAms38FDDdkAV (x1)
                                    qENOqWIL3ndTVo4H (x1)
                                    ZplXydDiuzjc5xvK (x1)
                                    IXOk0rDlTLK8fH78 (x1)
                    [slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values)
                            1 (x1)
                            3 (x2)
                            4 (x3)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values)
                            1 (x1)
                            4 (x2)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values)
                                    0yFEddWFSXXoDRWf (x1)
                                    JTeXI3EO1DL4s7la (x1)
                                    GROhmkvgbl3r5dcX (x1)
                                    z9fodQZeMkUOMomH (x1)
                                    2zV0npFDdwAGHdam (x1)
                                    lInapOsFKanSPpRv (x1)
                                    Xd0371TvjF1w9LlT (x1)
                                    PneSmmJdTNaA67gP (x1)
                                    LptZvELSt2lcnl0Q (x1)
                                    jjZSsTPDVEawqfSS (x1)
                    [slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values)
                            1 (x1)
                            2 (x1)
                            3 (x1)
                            4 (x3)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values)
                            1 (x1)
                            4 (x2)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared}
                            Length: min=2 max=4
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values)
                                    ByttjgQGaNt4eCid (x1)
                                    fOxB5yFfPicIwgcO (x1)
                                    Lk1bKLrtbGWtz7mk (x1)
                                    gK6ll1qVTeDYLSR0 (x1)
                                    AFlU1pau6zlQ2NcR (x1)
                                    aUWdmy1bte2apJiH (x1)
                                    LptZvELSt2lcnl0Q (x1)
                                    iZYofWcNTjJu2wRC (x1)
                                    aaRQigHJlP9Kvx4N (x1)
                    [slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values)
                            3 (x3)
                            2 (x1)
                            1 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values)
                                    Lk1bKLrtbGWtz7mk (x1)
                                    YaBXXRYT0511L1Rh (x1)
                                    h5RX2LxfbBrZj3DW (x1)
                                    dtjBlUSxxB2Urrcp (x1)
                                    LptZvELSt2lcnl0Q (x1)
                                    PoTFy60nbz6M6GI6 (x1)
                        [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values)
                            2 (x1)
                            1 (x1)
                            4 (x1)
                            3 (x1)
                    [slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4}
                        max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3)
                        value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3)
                [spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc}
                    dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values)
                        17 (x1)
                        20 (x2)
                        24 (x2)
                        21 (x1)
                        22 (x4)
                        26 (x1)
                        25 (x2)
                    [item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values)
                        9 (x1)
                        12 (x2)
                        15 (x1)
                        16 (x1)
                        13 (x1)
                        14 (x4)
                        18 (x1)
                        17 (x2)
                [tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values)
                        primal (x5)
                        occult (x5)
                        divine (x2)
                        arcane (x1)
                [area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area}
                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values)
                        emanation (x4)
                        line (x5)
                        burst (x8)
                        cone (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values)
                        5 (x4)
                        30 (x5)
                        120 (x1)
                        10 (x4)
                        20 (x3)
                        60 (x1)
                    [details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: 5-foot burst or more)
                [cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values)
                         (x96)
                        rare oils, see Table 7-1 (x1)
                        black onyx, see Table 7-1 (x1)
                [counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values)
                    False (x92)
                    True (x6)
                [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage}
                    [damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values)
                        piercing (x5)
                        bludgeoning (x3)
                    [dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values)
                         (x1)
                        d8 (x2)
                        d4 (x4)
                        d6 (x1)
                    [0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0}
                        [applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values)
                            True (x8)
                            False (x19)
                        [category] : mixed
                        formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values)
                            1d4 (x2)
                            0 (x4)
                            2d4 (x9)
                            1d8 (x5)
                            1d6 (x4)
                            4d12 (x1)
                            3d4 (x1)
                            5d6 (x1)
                            6d6 (x1)
                            2d10 (x1)
                            2d8 (x1)
                            4d6 (x1)
                            2d6 (x1)
                        kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x31)
                                healing (x5)
                        materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values)
                            void (x9)
                            mental (x8)
                            untyped (x3)
                            electricity (x1)
                            piercing (x3)
                            acid (x1)
                            vitality (x3)
                            fire (x1)
                            cold (x2)
                            sonic (x1)
                    [gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                [defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense}
                    save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save}
                        basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values)
                            False (x29)
                            True (x14)
                        statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values)
                            will (x20)
                            fortitude (x18)
                            reflex (x5)
                [duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration}
                    sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values)
                        False (x84)
                        True (x14)
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values)
                        10 minutes (x2)
                        1 minute (x22)
                         (x48)
                        until the end of the target's next turn (x2)
                        1 round (x5)
                        1 hour (x4)
                        5 minutes (x2)
                        until the next time you make your daily preparations (x2)
                        until the start of your next turn (x4)
                        unlimited (x1)
                        varies (x2)
                        1 day (x1)
                        1 round or sustained up to 1 minute (x1)
                        see description (x1)
                        8 hours (x1)
                [level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values)
                        2 (x20)
                        1 (x66)
                        0 (x18)
                        3 (x10)
                        6 (x1)
                        4 (x2)
                [location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location}
                    [value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values)
                        PkDvZBCHiGCocxUn (x3)
                        72UcADd2WTnoNikm (x9)
                        i4Z53PbHjjlFshli (x12)
                        EDPFYDhj0ZOTpRmX (x1)
                        AAFWcmRlGxb76Pps (x5)
                        BldzzBvbyFPySPXc (x10)
                        t4QXi08ulbzmSfHt (x14)
                        om8dBOucNQt5iWeZ (x1)
                        BZL7n09A5aQfGHjz (x1)
                        800HkICSLpenBkq9 (x20)
                        zWjx9xYQFt0WhRW5 (x3)
                        8zJvcrLeqTjH3Eup (x16)
                        IDg4tkvpzcQVtLok (x1)
                    [heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values)
                        3 (x8)
                        2 (x13)
                        1 (x11)
                        4 (x4)
                [range] : mixed
                    object {Book 1 - Ruins of Gauntlight.items.[].system.range}
                        value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values)
                             (x18)
                            10 feet (x4)
                            touch (x14)
                            30 feet (x37)
                            60 feet (x9)
                            varies (x5)
                            120 feet (x11)
                    integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20)
                [requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values)
                     (x97)
                    3 gp silver bell focus (x1)
                [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values)
                [time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values)
                        2 (x72)
                        1 to 3 (x5)
                        3 (x6)
                        1 minute (x4)
                        reaction (x2)
                        1 or 2 (x1)
                        1 (x4)
                        1 day (x2)
                        10 minutes (x2)
                [baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values)
                    blowgun (x1)
                    trident (x1)
                    katar (x1)
                    club (x1)
                    warhammer (x1)
                    dagger (x1)
                    staff (x1)
                    starknife (x1)
                [bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values)
                            1 (x4)
                            0 (x9)
                [containerId] : mixed
                [equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped}
                    carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values)
                        held (x7)
                        worn (x12)
                    [handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x7)
                        0 (x11)
                    [invested] : mixed
                    [inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False)
                [group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values)
                    dart (x1)
                    spear (x1)
                    knife (x3)
                    club (x2)
                    hammer (x1)
                [hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp}
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0)
                [material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price}
                    value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value}
                        [sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values)
                            1 (x1)
                            3 (x1)
                            2 (x1)
                        [gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values)
                            1 (x2)
                            10 (x2)
                            5 (x1)
                            230 (x1)
                            2 (x2)
                        [cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5)
                    [per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values)
                    1 (x14)
                    8 (x1)
                    2 (x3)
                    5 (x1)
                [reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values)
                        1 (x1)
                        - (x4)
                         (x3)
                [runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes}
                    potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x2)
                    property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values)
                        0 (x7)
                        1 (x1)
                [size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: med)
                [splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage}
                    [value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage}
                    value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x16)
                        held-in-two-hands (x1)
                [stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: blowgunDarts)
                [uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1)
                [heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening}
                    [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage}
                        [0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values)
                            1d4 (x5)
                            1d6 (x8)
                            2d4 (x7)
                            1d8 (x6)
                            1d12 (x1)
                            2d6 (x3)
                            1d10 (x1)
                    [interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values)
                        1 (x26)
                        2 (x5)
                        3 (x1)
                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values)
                        interval (x32)
                        fixed (x16)
                    [levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels}
                        [5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5}
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    60 feet (x3)
                                    120 feet (x2)
                                    1 mile (x1)
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3}
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    1 unattended object with a Bulk of 1 or less (x3)
                                    10 objects (x2)
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
                        [7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7}
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    1 unattended object with a Bulk of 2 or less (x3)
                                    10 creatures (x1)
                            [damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6}
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                        [8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8}
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4}
                            [target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
                [overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x2)
                                        manipulate (x2)
                                        void (x2)
                    [2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    [cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    [zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                    [37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    [b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
                                    formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8)
                            heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
                                damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
                                    0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2)
                            traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
                                value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
                                    Length: min=6 max=6
                                    Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
                                        concentrate (x1)
                                        druid (x1)
                                        focus (x1)
                                        healing (x1)
                                        manipulate (x1)
                                        vitality (x1)
                    [md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: )
                            damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
                                0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
                                    applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                            range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1)
                    [4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: 4fq7k05nvyujd8et)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: 15)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: 3)
                    [va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: va07sxrcj8n2715r)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system}
                            area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: 10)
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: 2)
                    [vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j}
                        _id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: vr5fwgm0r9nazh6j)
                        overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: override)
                        sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
                        system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
                            time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
                                value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: 1)
                [mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values)
                        18 (x1)
                        0 (x1)
                        15 (x1)
                        12 (x1)
                        16 (x1)
                [proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient}
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0)
                [frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency}
                    max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values)
                        round (x2)
                        day (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1)
                [showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False)
                [ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual}
                    primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary}
                        check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values)
                            Arcana (expert) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                    secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary}
                        casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1)
                        checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values)
                            Crafting (x1)
                            Religion (x1)
            type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values)
                melee (x49)
                action (x110)
                spellcastingEntry (x13)
                spell (x98)
                weapon (x8)
                equipment (x7)
                consumable (x2)
                lore (x5)
                treasure (x2)
            [_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats}
                compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values)
            [flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags}
                pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        AQCwo0GzZoepFv6J (x2)
                        yvfM1kn4FFqlk0mv (x1)
                        E952Mn29Vyncndfi (x1)
                        8bDu5hFxaXLfvUuJ (x2)
                        QpyRVsV1NZcMK8qe (x1)
                        y4r3mefbzA9TBl6j (x2)
                        2bLFxDvKBW9DOilX (x1)
                        QIxI3Cz1mN1x6wZt (x2)
    name : string {Book 1 - Ruins of Gauntlight.name} (all different values)
    system : object {Book 1 - Ruins of Gauntlight.system}
        [abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities}
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                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values)
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                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values)
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            dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values)
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                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values)
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            str : object {Book 1 - Ruins of Gauntlight.system.abilities.str}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values)
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                    3 (x3)
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            wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis}
                mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values)
                    2 (x3)
                    3 (x13)
                    1 (x1)
                    4 (x3)
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        attributes : object {Book 1 - Ruins of Gauntlight.system.attributes}
            ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac}
                [details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values)
                     (x20)
                    all-around vision (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values)
                    22 (x2)
                    18 (x2)
                    19 (x3)
                    16 (x3)
                    23 (x1)
                    17 (x1)
                    21 (x8)
                    20 (x2)
                    24 (x1)
                    25 (x2)
                    0 (x1)
                    30 (x1)
            [allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves}
                value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values)
                     (x17)
                    +1 status vs. poison (x1)
                    +2 status to all saves vs. disease and poison (x3)
            hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp}
                details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values)
                    void healing (x6)
                     (x17)
                    void healing, rejuvenation (x3)
                    fast healing 7 (x1)
                max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values)
                    75 (x3)
                    48 (x2)
                    50 (x2)
                    80 (x1)
                    24 (x1)
                    45 (x1)
                    64 (x1)
                    40 (x1)
                    56 (x1)
                    18 (x1)
                    120 (x2)
                    60 (x3)
                    38 (x1)
                    58 (x1)
                    46 (x1)
                    20 (x1)
                    16 (x1)
                    0 (x1)
                    90 (x1)
                    85 (x1)
                temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values)
                    75 (x3)
                    48 (x2)
                    50 (x2)
                    80 (x1)
                    24 (x1)
                    45 (x1)
                    64 (x1)
                    40 (x1)
                    56 (x1)
                    18 (x1)
                    120 (x2)
                    60 (x3)
                    38 (x1)
                    58 (x1)
                    46 (x1)
                    20 (x1)
                    16 (x1)
                    0 (x1)
                    90 (x1)
                    85 (x1)
                [tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0)
            [speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            burrow (x4)
                            climb (x6)
                            swim (x2)
                            fly (x7)
                        value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values)
                            5 (x4)
                            20 (x7)
                            25 (x7)
                            40 (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values)
                    30 (x7)
                    10 (x2)
                    20 (x2)
                    0 (x5)
                    25 (x4)
                    35 (x1)
            [immunities] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.immunities}
                Length: min=1 max=7
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]}
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values)
                        death-effects (x8)
                        disease (x9)
                        paralyzed (x9)
                        poison (x9)
                        unconscious (x9)
                        critical-hits (x5)
                        precision (x10)
                        fear-effects (x1)
                        magic (x2)
                        mental (x1)
                        swarm-mind (x1)
            [emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values)
                0 (x2)
                8 (x1)
                3 (x1)
                13 (x1)
                12 (x1)
            [hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True)
            [resistances] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            ghost-touch (x4)
                            force (x3)
                            vitality (x3)
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values)
                        physical (x2)
                        all-damage (x3)
                        poison (x2)
                    value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values)
                        5 (x3)
                        7 (x2)
                        3 (x1)
                        10 (x1)
                    [doubleVs] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
            [stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth}
                details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values)
                    <p>(expert)</p> (x4)
                     (x1)
                    <p>(trained)</p> (x1)
                value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values)
                    13 (x1)
                    10 (x1)
                    9 (x1)
                    11 (x1)
                    15 (x1)
                    12 (x1)
            [weaknesses] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]}
                    type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values)
                        vitality (x3)
                        slashing (x1)
                        cold-iron (x1)
                        silver (x1)
                        fire (x1)
                        cold (x1)
                        area-damage (x1)
                        splash-damage (x1)
                    value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values)
                        5 (x5)
                        3 (x1)
                        7 (x3)
                        8 (x1)
        details : object {Book 1 - Ruins of Gauntlight.system.details}
            [blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values)
                Male ghoul tattoo artist (x1)
                Male morlock ghoul exile (x1)
                 (x8)
                Male mitflit gang boss (x1)
                Ghoul zealot (x1)
                Female drow ghost administrator (x1)
                Female human ghost librarian (x1)
                Male human werewolf stalker (x1)
                Male wolf (x1)
                Variant soulbound doll (x1)
                Female ghoul cult leader (x1)
                Male ghost adventurer (x1)
                Male worm that walks occultist (x1)
                Female tiefling elf oddities merchant (x1)
            [languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages}
                details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values)
                     (x19)
                    cannot speak any language (x1)
                    wolf empathy (x1)
                value : array<string> {Book 1 - Ruins of Gauntlight.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values)
                        aklo (x11)
                        common (x15)
                        necril (x6)
                        sakvroth (x12)
                        elven (x4)
                        gnomish (x1)
                        fey (x1)
                        varisian (x1)
            level : object {Book 1 - Ruins of Gauntlight.system.details.level}
                value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values)
                    5 (x4)
                    3 (x6)
                    4 (x6)
                    1 (x2)
                    6 (x2)
                    2 (x3)
                    9 (x1)
                    0 (x1)
                    8 (x1)
                    7 (x1)
            [privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values)
                 (x13)
                <p>A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.</p> (x1)
                <p>The dancing, twisting flickerwisp is a less powerful but no less malevolent type of will-o'-wisp. Like their more dangerous kin, flickerwisps prefer to haunt lonely swamps or stretches of lonely rivers or creeks, particularly near the shorelines where they can pass themselves off as nothing more than a small gathering of fireflies. A flickerwisp's body is a 3-foot-long length of hair-like fibers that flashes and pulses with ribbons and points of eerie yellow light as the creature flits through the air.</p>
            <p>While a flickerwisp can taste fear, and finds the flavor delectable, it does not feed on this emotion. Instead, flickerwisps subsist on confusion and doubt. The sense of unease a traveler exudes when they become lost in the woods is flickerwisps' favorite repast. They can sip from this sense of disorientation without betraying their presence or harming their prey. Eventually, the flickerwisps grow too hungry and are compelled to flit closer, confuse their prey, and glut on the raw emotions. Flickerwisps do their best to swoop away before death occurs, and the most skilled of these tormentors can keep a chosen meal alive for days, sipping from confusion in small doses.</p> (x1)
                <p>Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred</p>
            <p>Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.</p>
            <p>The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.</p> (x1)
                <p>Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.</p>
            <hr />
            <p>Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.</p> (x1)
                <p>Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering.</p>
            <hr />
            <p>Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.</p> (x1)
                <p>The morlock scavenger is a lankier, smaller version of a typical morlock. Their stature allows them to wriggle into areas other morlocks can't access.</p>
            <hr />
            <p>Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.</p> (x1)
                <p>These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable-whether it's coating a victim or the scalathrax itself.</p>
            <p>While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of scalathraxes are foul-tempered and quick to anger, and most of them enjoy killing. It's possible to forge an alliance with a scalathrax, but doing so requires either constant bribes of new creatures to kill or a particularly intimidating personality-scalathraxes often respect bullies, seeing in them a mirror of their own cruel values.</p> (x1)
                <p>A voidglutton is a powerful type of will-o'-wisp that haunts a site where misery dwells-such as a graveyard, prison camp, or recent battlefield. A voidglutton appears as a seething sphere of glowing eyes swirling around an empty black vortex 4 feet wide. From within this vortex extend long, semi-transparent tendrils that end in seven-fingered, needled hands.</p> (x1)
            publication : object {Book 1 - Ruins of Gauntlight.system.details.publication}
                license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight)
            [description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values)
                <p>A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.</p> (x1)
                <p>The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.</p> (x1)
                <p>A jagged spike of metal shoots from a hidden launcher.</p> (x1)
                <p>A half-dozen ghostly kobolds rise from the rubble in a howling vortex.</p> (x1)
                <p>The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.</p> (x1)
                <p>An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.</p> (x1)
            [disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values)
                <p>@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt's necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt</p> (x1)
                <p>@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.</p> (x1)
                <p>@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn't disarm the trap, but avoids triggering it)</p> (x1)
                <p>@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits</p> (x1)
                <p>@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.</p> (x1)
                <p>@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.</p> (x1)
            [isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values)
                True (x4)
                False (x2)
            [reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values)
                <p>If the haunt is disabled or destroyed through damage, the bloody phantom of Belcorra sprays upward in a spiral, dousing the trap door leading to area <strong>A25</strong> before draining upward through the keyhole, which reduces the Thievery DC to @UUID[Compendium.pf2e.actionspf2e.Item.Pick a Lock]{Pick the Lock} to @Check[thievery|dc:20|name:Pick Trap Door|traits:action:pick-a-lock,skill,manipulate].</p>
            <p>At the next sunrise, the blood drains back down to this room and the haunt resets. The haunt is destroyed permanently once Lasda Venkervale is rescued from area <strong>D9</strong>.</p> (x1)
                <p>Each trap resets automatically after 1 hour.</p> (x1)
                 (x1)
                <p>The haunt deactivates if there are no frightened creatures in area <strong>A7</strong> at the start of its turn. The ghostly kobolds return to the rubble pile.</p>
            <p>The haunt can't activate again for 1 hour.</p> (x1)
                <p>The haunt resets 1 hour after there are no creatures in the room.</p> (x1)
                <p>The haunt becomes inert at the end of any round in which there are no @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creatures it can see. It stays dormant for 1 hour, after which point it resets.</p> (x1)
            [routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values)
                <p>(1 action) The bloody image opens its mouth and appears to inhale, drawing blood from the body of one creature in its line of sight within 90 feet from the center of area <strong>A11</strong>. The creature targeted must attempt a @Check[fortitude|dc:20|traits:damaging-effect] save.</p>
            <hr />
            <p><strong>Critical Success</strong> The creature is unaffected.</p>
            <p><strong>Success</strong> The creature takes @Damage[1d10[bleed]].</p>
            <p><strong>Failure</strong> The creature takes @Damage[(1d10+6)[bleed]] damage.</p>
            <p><strong>Critical Failure</strong> The creature takes @Damage[(2d10+6)[bleed]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2} as long as it's bleeding.</p> (x1)
                 (x2)
                <p>(1 action) The spirits swoop together toward one creature in area <strong>A7</strong> who's @UUID[Compendium.pf2e.conditionitems.Item.Frightened], instilling feelings of betrayal and confusion. The target takes @Damage[(1d10+4)[mental]] damage (@Check[will|dc:18|basic] save).</p> (x1)
                <p>(3 actions) The burning ghosts lash at a random @UUID[Compendium.pf2e.conditionitems.Item.Stupefied] creature in the room (or any random creature, if no creatures in the room are stupefied).</p> (x1)
                <p>(1 action) The eye glances about, and those it can see (whether in area <strong>C4</strong> or outside of it) take @Damage[4d6[mental]] damage (@Check[will|dc:21|basic|traits:haunt] save) as fears of being watched impart ripples of pain.</p>
            <p>A creature that takes mental damage from this effect doesn't reduce their @UUID[Compendium.pf2e.conditionitems.Item.Frightened] value at the end of their next turn.</p> (x1)
        [initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative}
            statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 1 - Ruins of Gauntlight.system.perception}
            details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values)
                 (x19)
                corpse sense (precise) 30 feet (x1)
                spirit sight (precise) 30 feet (x1)
            mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values)
                15 (x2)
                8 (x2)
                10 (x3)
                7 (x2)
                11 (x4)
                17 (x1)
                9 (x1)
                12 (x2)
                14 (x1)
                6 (x1)
                18 (x2)
            senses : array<object> {Book 1 - Ruins of Gauntlight.system.perception.senses}
                Length: min=1 max=2
                Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]}
                    type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values)
                        darkvision (x17)
                        tremorsense (x2)
                        scent (x3)
                        low-light-vision (x3)
                    [acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30)
        [resources] : object {Book 1 - Ruins of Gauntlight.system.resources}
            [focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus}
                max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1)
                value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1)
        saves : object {Book 1 - Ruins of Gauntlight.system.saves}
            fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values)
                    14 (x2)
                    8 (x1)
                    6 (x2)
                    11 (x2)
                    4 (x2)
                    7 (x2)
                    12 (x2)
                    5 (x1)
                    15 (x3)
                    9 (x5)
                    10 (x1)
                    16 (x1)
                    0 (x1)
                    13 (x2)
            reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values)
                    12 (x5)
                    9 (x4)
                    7 (x1)
                    17 (x2)
                    10 (x2)
                    8 (x3)
                    14 (x2)
                    13 (x2)
                    11 (x1)
                    20 (x1)
                    3 (x1)
                    0 (x1)
                    18 (x1)
                    15 (x1)
            will : object {Book 1 - Ruins of Gauntlight.system.saves.will}
                saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: )
                value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values)
                    10 (x3)
                    12 (x4)
                    11 (x3)
                    8 (x3)
                    7 (x2)
                    0 (x4)
                    16 (x2)
                    9 (x3)
                    6 (x1)
                    17 (x1)
                    15 (x1)
        [skills] : object {Book 1 - Ruins of Gauntlight.system.skills}
            [acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values)
                    13 (x1)
                    8 (x3)
                    7 (x2)
                    9 (x2)
                    12 (x2)
                    10 (x2)
                    11 (x2)
                    18 (x2)
                    17 (x1)
            [athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values)
                    14 (x1)
                    9 (x2)
                    12 (x1)
                    10 (x1)
                    7 (x1)
                    15 (x1)
                    11 (x3)
                    5 (x1)
                    13 (x1)
                [special] : array<object> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values)
                            12 (x1)
                            13 (x1)
                            11 (x1)
                            7 (x1)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values)
                            to Climb (x1)
                            Climbing (x3)
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
            [crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values)
                    13 (x1)
                    9 (x1)
                    11 (x1)
                    10 (x1)
                    15 (x1)
                [note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: Repair only)
                special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: when painting)
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:paint)
            [occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values)
                    11 (x2)
                    10 (x1)
                    8 (x1)
                    6 (x1)
                    13 (x1)
                    18 (x1)
                    17 (x1)
                    12 (x1)
            [stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values)
                    11 (x4)
                    10 (x3)
                    7 (x2)
                    9 (x1)
                    15 (x2)
                    8 (x2)
                    14 (x1)
                    20 (x1)
                    13 (x1)
                    18 (x1)
            [diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4)
                special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]}
                        base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10)
                        label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: vs. arthropods)
                        predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod)
            [nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values)
                    5 (x1)
                    14 (x1)
                    12 (x1)
            [thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values)
                    7 (x1)
                    20 (x1)
            [intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values)
                    10 (x1)
                    8 (x1)
                    5 (x1)
                    14 (x1)
                    15 (x1)
                    17 (x1)
            [religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values)
                    8 (x1)
                    10 (x1)
                    15 (x1)
                    13 (x1)
            [society] : object {Book 1 - Ruins of Gauntlight.system.skills.society}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values)
                    16 (x1)
                    18 (x1)
            [deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values)
                    7 (x1)
                    12 (x1)
                    15 (x2)
            [survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values)
                    14 (x1)
                    9 (x1)
            performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance}
                base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10)
        traits : object {Book 1 - Ruins of Gauntlight.system.traits}
            rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values)
                unique (x13)
                common (x7)
                uncommon (x5)
                rare (x2)
            size : object {Book 1 - Ruins of Gauntlight.system.traits.size}
                value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values)
                    med (x22)
                    sm (x3)
                    tiny (x2)
            value : array<string> {Book 1 - Ruins of Gauntlight.system.traits.value}
                Length: min=1 max=7
                Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values)
        [creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        [spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting}
            rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals}
                dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25)
    type : string {Book 1 - Ruins of Gauntlight.type} (2 different values)
        npc (x21)
        hazard (x6)